The game

Leela: the yoga of snakes and arrows

Leela is not a game that someone invented for amusement. It was designed and refined over 2,000 years ago by sages and saints of the Hindu Indian traditions as a teaching device — a way of carrying the vast maps of Vedanta, yoga and the Puranas onto a single cloth that a family could sit around.

A group gathered in Bali at sunset, overlooking rice fields, ready to play Leela
A Leela gathering in Bali — the board played among friends, with rice fields at sunset.

One board, many names

The same 72-square board travelled across India for centuries under different names, and Jain and Buddhist teachers made their own versions with their own squares.

Leela / लीला
Sanskrit for divine play — the universe understood as the play of consciousness.
Gyan Chaupar
“The game of knowledge”, the name used across North India and in Jain and Buddhist versions.
Moksha Patam
“The ladder to liberation” — the board as a map from bondage to freedom.
Paramapada Sopanam
“Steps to the highest place”, the South Indian Vaishnava name.

In the nineteenth century the board was carried to Britain, stripped of its Sanskrit squares and its philosophy, and sold as Snakes and Ladders — and later, in America, as Chutes and Ladders. The children's game most of the world knows is the last, thinnest echo of a contemplative practice.

Snakes, arrows and karma

The board is a map of consciousness rather than a track. Arrows (often drawn as ladders) rise from squares of virtue: devotion, good company, right knowledge, charity, selfless service. Snakes fall from squares of contraction: vanity, greed, anger, delusion, bad company.

Nothing on the board is punishment. A snake is simply the natural consequence of a state, drawn honestly. And the die is not chance in the Western sense — in the traditional reading, the roll expresses the karma you arrive with. That is why the same player, asking a different question, plays a different game.

The planes of the board

The 72 squares are grouped into planes, rising from the earth to cosmic consciousness. Numbering and titles vary between traditions and between painted boards; the version below follows the widely used board popularised by Harish Johari in Leela: The Game of Self-Knowledge.

1–6

The Plane of Earth

Birth, delusion, greed, anger — the ground floor of ordinary life.

7–13

The Plane of Fantasy

Imagination, jealousy, purification — the mind's first stirrings.

14–20

The Plane of Nescience

Ignorance, entertainment, envy, sorrow — living unawake.

21–27

The Plane of Feeling

Devotional service, good company, joy and pleasure.

28–35

The Plane of Effort

Penance, right action, charity — the will engaged.

36–41

The Plane of Balance

Neutrality, clarity, the middle path.

42–48

The Plane of Human Spirit

Self-knowledge, humanity, sadness, prayer.

49–54

The Plane of Austerity

Earth, plane of ascetics, the fire of discipline.

55–60

The Plane of Reality

Truth, spiritual devotion, the plane of the sun.

61–67

Higher Planes

Bliss, cosmic good, cosmic consciousness drawing near.

68–72

Absolute

68 is Cosmic Consciousness, the end of the journey.